Dive into the world of immersive media and get inspired by ARVR use-cases in the Architecture, Engineering and Construction industry. Learn how to power up your existing workflows by integrating ARVR technologies. Join us to gain valuable insights from our line-up of experts!
Date: 20 July 2022, Wednesday
Time: 10am to 11:30am
Location: Zoom Webinar
Seat are limited.
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Presenting Partner: Virspatial
Virspatial Technology Singapore specialises in creating digital twins. Virspatial’s competency is in spatial computing technology, where they provide a full-stack, innovative and cutting-edge digital twin solution with many use cases globally, in the city planning, manufacturing (Industry 4.0) and infrastructure management sectors.
Presenting Partner: Epic Games
Epic Games is an interactive entertainment company and provider of 3D engine technology, the developer behind Unreal Engine and the popular video game Fortnite. Twinmotion is a tool offered by Epic Games to create high-quality visualisations for architecture, construction, urban planning, landscaping and more.
Presenting Partner: VRcollab
VRcollab Pte Ltd is a Singapore-based developer of a multi-user virtual reality tool that fosters collaboration, design co-ordination for architecture, engineering and construction. The tool converts building information models for use in virtual reality by concentrating on the design at hand, enabling architects, engineers and builders to walk in their buildings before they are built.
10.00am – 10.05am: Opening by Emcee
10.05am – 10.25am: Enterprise Metaverse: Discover the Future
Featuring smart building digital twins with PUB and NUS + Q&A
10.25am – 10.45am: Creating design ideas and VR walkthroughs for spaces
Featuring Twinmotion: a cutting-edge real-time visualisation tool + Q&A
By Epic Games
10.45am – 11.05am: Virtual design & construction with VR
Featuring projects with Boustead and Mott McDonald + Q&A
11.05am – 11.15am: Sharing on IMDA PIXEL
By IMDA Innovation
11.15am – 11.30am: Q&A and Closing
Ryan serves as the CEO of VRcollab, which democratises the value of digitalisation for all Architecture-Engineering-Construction stakeholders via making BIM more collaborative, usable, and scalable. Looking ahead, he hopes that VRcollab can be an enabler of collaboration and openness, lead the conversation on digitalisation, and mobilise all industry stakeholders to drive a positive and productive future for the AEC industry.
Dean Reinhard is an evangelist and technical account manager for Epic Games in Southeast Asia and leads the company’s growth in non-game markets such as AEM (Architecture, Engineering, Manufacturing) and M&E (Media & Entertainment). Epic Games is a leading interactive entertainment company and developer of the Unreal Engine, the world’s most open and advanced real-time 3D tool.
As a technologist, engineer, and developer for over 10 years, Dean is passionate about helping everyone — business leaders, product designers, entertainers, newscasters, or architects — hone their creativity through cutting edge technology. He has helped to generate a range of different projects for clients, while winning multiple awards across VR/AR and physical prototyping in the process. In his current role at Epic Games, Dean will be driving the use of Unreal Engine especially in non-games sector, helping companies elevate and disrupt the way creative teams work. He is also a serial entrepreneur, having founded MeshMinds — a company at the intersection of art and technology — and Elevate Tech, which specialises in predictive maintenance. Prior to this, he has also held strategic leadership roles at iris Worldwide and Leo Burnett, among others.
Dan graduated with MSc in Management of Technology, specializing in innovation and entrepreneurship at the National University of Singapore. In his early career, he was leading digital transformation projects for Skyworks Inc. IIoT ventures in the manufacturing industry and was involved in projects partnering with start-up companies and MNCs from Uruguay and Singapore in the geo-location tracking and biometric applications. He has also participated in venture fundraising with venture capital, angel investors, and has been instrumental in leading the team toward pitch day. Dan has had experience in managing AR, VR, MR, Digital Twin, and IIoT applications, and at the same time Involved in Digital Twin product development. In his current role, Dan manages Marketing and Ecosystem Partnerships at Virspatial Technologies.
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