About

Powering Brand Experiences with ARVR

 

Date: 9 February 2022, Wednesday

Time: 2:30pm to 4:30pm

Location: Virtual Session via Zoom

 

The Metaverse will drastically change consumers' expectations on how they experience products. See how ARVR help brands power new experiences to engage consumers. Be inspired by experts from Meta and Epic Games, and hear about IMDA's support to bring your business closer to the Metaverse.

 

REGISTER HERE

 

Event Schedule

  • 2:30PM - 2:35PM: Opening by emcee

 

  • 2:35PM - 2:55PM: What's next for Meta's Spark AR 
    •  Speaker: Emmanuel Lusinchi, Platforms Partner Engineering Manager, Meta

 

  • 2:55PM - 3:15PM: Future of eCommerce, Digital Experience Platform & Ad Networks 
    • Speaker: Lim Yau Boon, President, Nextech AR Solutions (Asia Pacific)

 

  • 3:15PM - 3:35PM: Pushing boundaries with AR/VR 
    • Speaker: Joel Goh, CEO, Trinax
    • Speaker: Tan Siew Hua, Creative Technologist, Trinax

 

  • 3:35PM - 3:55PM: Revolutionising events and retail experiences  
    • Speaker: Dean Reinhard, Evangelist and Technical Account Manager, Epic Games

 

  • 3:55PM - 4:15PM: 5G Performance for AR/VR  
    • Speaker: Ryan Pung, Head, Strategic Sales Office, Starhub 

 

  • 4:15PM - 4:20PM: Sharing on PIXEL facilities and programmes

 

  • 4:20PM - 4:30PM: Q&A
  • 02:30 pm - 04:30 pm
    Powering Brand Experiences with ARVR
    • 2:30PM - 2:35PM: Opening by emcee

     

    • 2:35PM - 2:55PM: What's next for Meta's Spark AR 
      •  Speaker: Emmanuel Lusinchi, Platforms Partner Engineering Manager, Meta

     

    • 2:55PM - 3:15PM: Future of eCommerce, Digital Experience Platform & Ad Networks 
      • Speaker: Lim Yau Boon, President, Nextech AR Solutions (Asia Pacific)

     

    • 3:15PM - 3:35PM: Pushing boundaries with AR/VR 
      • Speaker: Joel Goh, CEO, Trinax
      • Speaker: Tan Siew Hua, Creative Technologist, Trinax

     

    • 3:35PM - 3:55PM: Revolutionising events and retail experiences  
      • Speaker: Dean Reinhard, Evangelist and Technical Account Manager, Epic Games

     

    • 3:55PM - 4:15PM: 5G Performance for AR/VR  
      • Speaker: Ryan Pung, Head, Strategic Sales Office, Starhub 

     

    • 4:15PM - 4:20PM: Sharing on PIXEL facilities and programmes

     

    • 4:20PM - 4:30PM: Q&A

Speakers

Emmanuel Lusinchi

Platforms Partner Engineering Manager, APAC

Emmanuel joined Meta four years ago and leads a team of Partner Engineers supporting the company’s Metaverse Platform throughout APAC.

Before Meta, Emmanuel had a 15 years career in the game industry where he contributed to prestigious AAA titles (Assassin’s Creed, Star Wars: The Old Republic, Dragon Age…)

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Lim Yau Boon

President, NexTech AR Solutions (Asia Pacific)

With a diversified background, Yau Boon has a unique blend of experience as a serial entrepreneur, speaker, consultant, and corporate executive in enterprise software. His passion and expertise are in helping corporations build a sustainable business model through disruption management and business transformation. More recently, his focus has been on the future of marketing, eCommerce, augmented reality, and metaverse.

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Joel Goh

CEO, Trinax

Graduated with Bachelor’s in Information Technology and Masters of Commerce from the University of Sydney. Backed by his vast experience in the industry, combined with his strong technical know-how and natural gift in creative, our Chief Executive Officer aspires Trinax to push boundaries and achieve the best we can on a global stage. 

 

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Tan Siew Hua

Creative Technologist, Trinax

Graduated with a Bachelor in Interactive Media from NTU. Siew Hua is Trinax’s Innovation Lead, responsible for challenging the status quo and conducting in-depth research of the latest technologies with feasibility and creativity taken into consideration. She envisions and drives the development of future-proof concepts for many industries.

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Dean Reinhard

Evangelist and Technical Account Manager, Southeast Asia, Epic Games

Dean Reinhard is an evangelist and technical account manager for Epic Games in Southeast Asia and leads the company’s growth in non-game markets such as AEM (Architecture, Engineering, Manufacturing) and M&E (Media & Entertainment). Epic Games is a leading interactive entertainment company and developer of the Unreal Engine, the world’s most open and advanced real-time 3D tool.

 

As a technologist, engineer, and developer for over 10 years, Dean is passionate about helping everyone — business leaders, product designers, entertainers, newscasters, or architects — hone their creativity through cutting edge technology. He has helped to generate a range of different projects for clients, while winning multiple awards across VR/AR and physical prototyping in the process. In his current role at Epic Games, Dean will be driving the use of Unreal Engine especially in non-games sector, helping companies elevate and disrupt the way creative teams work. He is also a serial entrepreneur, having founded MeshMinds — a company at the intersection of art and technology — and Elevate Tech, which specialises in predictive maintenance. Prior to this, he has also held strategic leadership roles at iris Worldwide and Leo Burnett, among others.

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Ryan Pung

Head, Strategic Sales Office, Starhub

Ryan Pung, Head of Strategic Sales Office at StarHub, leading the team in driving 5G enterprise solutions and development. Ryan has over 20 years’ experience from his previously roles in Telecommunications, Systems Integration and MS/ICT industries. He has a proven track record of bringing  proof of concepts to reality.

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