About

ARVR MOBILE APPS: From Software Design To Hardware Build

 

Date: 21 June 2021

Time: 2pm to 3.15pm

Location: Virtual Session via Zoom

 

What is this about?

 

The current state of play for Augmented Reality (AR) and Virtual Reality (VR) looks bright. According to Bloomberg, the global ARVR market is expected to grow by USD125 billion during 2020-2024, at a CAGR of over 35% during this period.

 

With the growing gaming industry and rising investments in ARVR technologies in different fields in Asia, we see a growing number of organisations experimenting and implementing immersive technology across varied set of use cases e.g. business operations, field services, consumer retail and gaming/entertainment.

 

Join us at this session brought to you by Huawei App Gallery and PIXEL, alongside partners Augmenteed and Mini World Block Art, to delve deeper into tips and tricks for developing your own ARVR solution.

 

REGISTER HERE

 

Event Schedule

  • 2PM - 2.05PM: Opening remarks

 

  • 2:05PM - 2:20PM: Sharing by Augmenteed on UIUX for Smart Glasses
    • Sharing on how Augmenteed integrated UIUX principles into their solution
    • Tips on UIUX for head-mounted display

 

  • 2:20PM - 2:35PM: Sharing by Huawei’s guest - Mini World Block Art
    • Sharing on their development journey with Huawei HMS AR kits, gamified tips to bump up user generated content, and insights on how to expand to China and their expansion journey into SEA

 

  • 2:35PM - 3PM: Sharing on Huawei’s HMS/AppGallery
    • Sharing on AR application in industrial motion tracking and navigation

 

  • 3PM - 3.15PM: Questions and Closing remarks
  • 02:00 pm - 03:15 pm
    ARVR Mobile Apps: From Software Design To Hardware Build

    The current state of play for Augmented Reality (AR) and Virtual Reality (VR) looks bright. According to Bloomberg, the global ARVR market is expected to grow by USD125 billion during 2020-2024, at a CAGR of over 35% during this period.

     

    With the growing gaming industry and rising investments in ARVR technologies in different fields in Asia, we see a growing number of organisations experimenting and implementing immersive technology across varied set of use cases e.g. business operations, field services, consumer retail and gaming/entertainment.

Speakers

Nando Li

HMS Core Solution Senior Consultant of HMS Core Product Dept

10 years of experience in industry digital transformation and mobile cloud service market analysis and solutions. Take the lead in global multiple developers eco & tech cooperation projects. 

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Kris Lee

Project Manager at Mini Star (World)

7+ years of experiences working in the games industry as a game designer and then as game producer, Kris spent another 3 years diving himself into the world of game education, teaching students between 9-20 years old about game design and development and sharing insights on the games industry before joining as project manager of Mini World, where games and education meets, grooming millions of kids about game creations.

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Yi Luo

Senior Product Manager of Huawei AR/VR Product line

15+ years of experience in R&D and marketing area of ICT Tech. Yu Luo was the rep of Huawei Delegation in IEEE802.11 Standard, the world’s most widely used wireless computer networking standards in 2009-2015.

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Erwan Bodescot

Founder and CEO of Augmenteed

Erwan is the CEO and technical founder of Augmenteed and has deep experience in enterprise software delivering workflow digitization with Augmented Reality capabilities. He is an entrepreneurial technologist with over 12 years of international business and consulting experience. He has run a development studio that focuses on delivering high-end mobile applications to clients on iOS and Android platforms, and owning projects from ideation to deployment. 

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